Worlds most loved and famous fighters all had the same qualities:
Muhammad Ali
Brains Brawn Personality
said it’s all about discipline.
Bruce Lee
Brains Brawn Personality
said it’s all about discipline.
Jackie Chan
Brains Brawn Personality
said it’s all about discipline.
Jet Li
Brains Brawn Personality
said it’s all about discipline.
See the common theme here?
The key is Discipline.
What made them supreme is not only discipline but also Brains.
Because personality requires Brains.
Because being a superb fighter requires Brains.
Some other fighters did not have all of those qualities.
Frank Bruno
Had most of those qualities and was very much loved,
he had everything but Brains.
Got his head kicked in, died of brain injury.
Mike Tyson
Hardcore at Brawn, didn’t have personality,
raped a girl and went to jail for it.
Is very hated despite his fighting skills.
Brains Brawn Personality and Discipline
So the logic is as follows:
The discipline to grow your brain means actually doing the work.
What is difficult today will be easy tomorrow if you do the work today,
or it will be difficult forever if you put it off until tomorrow.
So: how do we use this as A Game System?
Obviously, there are four Character Statistics on your character sheet.
Brains Brawn Personality and Discipline.
For this simple system we are going to be using Negative Quantities.
It seems appropriate as I just got some new
Fate Dice aka Fudge Dice
to play a Fate Core derivation;
JadePunk: Tales of Kaosau City
- + 0 0 + -
This new game system is called,
simply because it needs a name so we know what it is we are talking about,
‘IT'S ALL ABOUT’ RPG
You have 8 number of dice to assign to your Character Statistics
Brains Brawn Personality Discipline
To customise your Characters areas of ability.
You MUST assign at least one dice (one point) to each Character Statistic.
It is possible to do variants of this:
2 Brains
2 Brawn
2 Personality
2 Discipline
1 Brains
1 Brawn
1 Personality
5 Discipline
2 Brains
2 Brawn
1 Personality
3 Discipline
Every time you roll + on every dice,
you get 1 more Character Point
which equates to one more Dice
added to the relevant Character Statistic.
It is more difficult to level up with more dice,
It is more probable to level up with less dice.
This introduces a natural balance to the game
and to the characters ability to level up to stupid extremes.
The focus here is that if you want to level up,
you have to do the workout
which in technical game system terms means
to take the tests.