Discipline & Development

Worlds most loved and famous fighters all had the same qualities: 



Muhammad Ali

Brains Brawn Personality

said it’s all about discipline.


Bruce Lee

Brains Brawn Personality

said it’s all about discipline.


Jackie Chan

Brains Brawn Personality

said it’s all about discipline.


Jet Li

Brains Brawn Personality

said it’s all about discipline.



See the common theme here? 



The key is Discipline. 



What made them supreme is not only discipline but also Brains. 

Because personality requires Brains.

Because being a superb fighter requires Brains. 



Some other fighters did not have all of those qualities. 



Frank Bruno

Had most of those qualities and was very much loved, 

he had everything but Brains.

Got his head kicked in, died of brain injury. 


Mike Tyson

Hardcore at Brawn, didn’t have personality, 

raped a girl and went to jail for it. 

Is very hated despite his fighting skills. 




Brains Brawn Personality and Discipline 



So the logic is as follows: 


The discipline to grow your brain means actually doing the work. 


What is difficult today will be easy tomorrow if you do the work today, 

or it will be difficult forever if you put it off until tomorrow. 







So: how do we use this as A Game System


Obviously, there are four Character Statistics on your character sheet. 


Brains Brawn Personality and Discipline. 


For this simple system we are going to be using Negative Quantities. 


It seems appropriate as I just got some new 

Fate Dice aka Fudge Dice 

to play a Fate Core derivation; 


JadePunk: Tales of Kaosau City 






-  +  0  0  +  -




This new game system is called,

simply because it needs a name so we know what it is we are talking about,  



‘IT'S ALL ABOUT’  RPG 



You have 8 number of dice to assign to your Character Statistics 


Brains Brawn Personality Discipline 


To customise your Characters areas of ability.


You MUST assign at least one dice (one point) to each Character Statistic.


It is possible to do variants of this: 



2 Brains 

2 Brawn 

2 Personality 

2 Discipline 


1 Brains 

1 Brawn 

1 Personality 

5 Discipline 


2 Brains 

2 Brawn 

1 Personality 

3 Discipline 




Testing Character Statistic Scores

1. Roll the number of Fate Dice indicated by the Character Statistic number value. 
2. Apply the Result to the Character Statistic number value to discover the Success rate.
3. Compare the Success Rate to the Character Statistic number value. 


n = d
r = d = v
n + v = s

n = number
d = dice
r = result
v = variable
s = success rate

number = (number of) dice 
result = dice score = variable (between lowest possible and highest possible) 
number plus result = success rate 



Example 1; 

Character Statistic (n) = eg; 1
roll 3 Dice = Result (v) : it will be between -1 and +1 
 Apply Result (-1 to +1) to Character Statistic number value (1) 
The success rate will be between 0 and 2

Example 2; 

Character Statistic (n) = eg; 3
roll 3 Dice = Result (v) : it will be between -3 and +3 
 Apply Result (-3 to +3) to Character Statistic number value (3) 
The success rate will be between 0 and 6

Example2; 

Character Statistic (n) = eg; 5
roll 3 Dice = Result (v) : it will be between -5 and +5 
 Apply Result (-5 to +5) to Character Statistic number value (5) 
The success rate will be between 0 and 10


The Character Statistic number value sets the benchmark. 

If the Success Rate is less than the Character Statistic number value, it is a fail.
If the Success Rate is more than the Character Statistic number value, it is a win. 

The lower the number the greater the fail. 
The higher the number the greater the win. 

This system makes it so whatever Character Statistic number value you have, 
the lowest possible end score will always be zero, 
the highest possible end score increases in line with your Character Statistic number value.

More success is attainable the higher your numeric value. 

Fails

Zero represents a complete catastrophe.
It goes horribly wrong.
Any other fail is simply 'it does not work'. 

Wins

Success is measured in;

Marginal (the same as your value)
Small (1 above your value)
Average (2 above your value)
Big (3 above your value)
Huge (4+ above your value)

Yes, this means it is only possible to get a Huge Success if your Value is 4 or more. 
Your value indicates how big a success it is possible for you to achieve. 

Advanced GamesMasters May often simply compare the Character Statistic number value against the Wins chart (above) to determine probability of success. 


Levelling Up

Every time you roll + on every dice, 

you get 1 more Character Point 

which equates to one more Dice 

added to the relevant Character Statistic.


It is more difficult to level up with more dice,

It is more probable to level up with less dice. 


This introduces a natural balance to the game 

and to the characters ability to level up to stupid extremes. 


The focus here is that if you want to level up, 

you have to do the workout 

which in technical game system terms means 

to take the tests. 







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