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MEDIEVAL FANTASY ROLEPLAY


Post your Character Name & Type to join the story. Describe your characters next action and wait until your next turn. 

All posts are ‘In Character’. 

‘Out Of Character’ issues by PM.

Story is structured around location-based Scenes.


LEGAL: copyright to the inputter. All rights reserved.





CHARACTER SHEET


Character information is basic. 


Your characters 

Name, Type, Age, Gender, 

is all the information required. 


Types include any freelance trade or occupation to be found in a generic medieval fantasy world.


For the sake of simplicity there are only two recognised genders here. While we are not against LGBT it is deemed inappropriate in this forum. 


The only species available to Player Characters is Human. 


How experienced and what amount of equipment and contacts characters have can be determined by probability. 


You will have all the basic stuff required to do what you do. 


We do not have dice roles here so we do not need numeric statistics. Instead we use common sense approach to storytelling. 


Player: what is the most probable thing my character will say or do here?


GamesMaster: what is the most realistic consequence of that action? 

 

You may provide a picture of your character which will help because ‘a picture tells a thousand words’.








SCENE ONE : DragonTooth Tavern 


DragonTooth Tavern is located at a crossroads between DogPort to the West, the villages of RiverBridge and WoodGate to the East, pastoral ValeTown to the South (with Queens Road beyond it running East-West between Castle and CoinPort) and the CragMire outpost at the Northern edge of the Kingdom, whose warriors protect and tax the region. 


DragonTooth Tavern is famous for its home-brewed mead, folk music, and the variety of travellers and regulars who pass through its doors from this land and beyond.



As the sun sets over the ocean, a fresh log is roasted on the open fire in the middle of a larger, extended part of the Inn. Dragon-Tooth Tavern has grown through centuries as generations spill beer upon its worn flagstone floors. 


A small assemble of musicians from all over begin to jam an exotic blend of improvised and traditional music. 


The Tavern is busy tonight. The noise of a hundred people, a mixture of merchants, sailors, farmers, soldiers, peasants, wanderers, foresters, miners, southern moors nomads, northerners from the kingdom beyond the mountains, crafters, monks, minor nobles, and so forth. 


A number of serving staff wearing uniform leather waistcoats and waist-bags are busy around the tavern, collecting empty cups and taking orders from those not crowding around the bar. 


Of note are an unusual number of bag-carrying foreigners from the kingdom across sea, whose ways are weird. 


The tavern is a good place to find out more about what is going on in the world by talking with or listening to the many conversations. 


On an interior wall by the front doorway is a large notice-board covered in small scrolls pinned to it, covering all imaginable topics. Directly in the centre is the Tavern Tariff.




The Tavern Tariff 


Drinks - Alcoholic - 1 Moon coin 


soft comfort mead 

strong stone brew 

woodland wine 

grain grog 


Drinks - Non-Alcoholic - 1 Moon coin


traditional lemonade

floral herbal tea 

spice tea 

water - free 



Foods 


bread - 1 Earth coin

cheese  - 2 Earth coins

salted meat  - 2 Earth coins

broth (stew)  - 1 Moon coin



Lodgings - per night 


bar benches  - 1 Earth coin 

private beds  - 1 Moon coin 



Stables - per day


stabling - 1 Moon coin

handing - 1 Moon coin

feeding - 1 Earth coin 



Currency


Earth coins (bronze or steel)

Moon coins (silver)

Sun coins (gold)


3 Earth Coins = 1 Moon Coin 

3 Moon Coins = 1 Sun Coin





White Dude Only Hobby




“I love how @Wizards_DnD spread lies in their videos. Painting the 70-80-90 as D&D being played only by what they called "White Dudes". That is not the truth, D&D was ALWAYS open for anyone that wanted to join the group.


Anyone that wanted to join a hobby was welcomed and cherished, cause we wanted to have as many people as we could to play. Gender or Skin colour was not an issue. 


Gatekeeping is a relatively new term, and it started popular when people from outside of hobby decide to step in, change it and not necessarily play it, it become a what it is not cause we did not want welcome new faces, but we don't want you to change what we love.


Also here are some pictures from 80 I found on Google. It definitely proves that the hobby was "White Dude Only" hobby.”


https://x.com/elvenmaidinn

 on Twitter/X












“Have you excluded anyone from the D&D session or have you been excluded?


All comments share my sentiment, there was not a single post saying "I was excluded from the D&S group due to my race/religion/gender" 


Keep in mind that D&D was played mainly by so-called Nerds, a group that was bullied and often treated as outcasts - you really think such kids would do to others what they hate the most?”



https://x.com/elvenmaidinn

 on Twitter/X




I sat at a table in my local game store. The mf couple running it are lgbt. To my left were two boys in their early twenties cuddling, one identifies as female. To my right was a large man dressed in look-at-me-I’m-gay- clothes.  Next to me was a heterosexual married man. 


Behind me, refusing to sit next to the very-gay-man was a father of a son who was being ridiculed by everybody with the exception of myself and the heterosexual married man. 

Their target was on the defensive to their onslaught. He was being derided for being a closet gay. 


Despite his being clearly upset and lost for words having been pushed out of his comfort zone. He had given up assuring the community he is not closer gay despite their ‘heavy teasing’ which I learned has been ongoing for several weeks. He only wants to ttrpg. 


Then: 


The oh-so-gay-guy mentioned how on his way into the store he had seen (Anon) who was “lurking in the street corner talking to some guy.” Everyone fell silent. It transpired how (Anon) who is married to a woman had been their groups previous target, however, his reaction of defending himself from ongoing harassment alleging he is a closet gay, by accusing the store of enabling the lgbt community to bully heterosexual people out of the hobby, and his request they be told to stop doing so, had been sufficient to get him banned from the store.


This happened this year, this week, in Wales. 


There are no non-white people actively buying products or hiring table space from the game store which has in effect been taken over by and is run by lgbt promoters, to the detriment of everyone else. 


It’s fun for them though.




PeopleVsMoney

This blog is a part of the Ethics And Gaming dialogue.



The People vs Money Dilemma Session



DM: “You find yourself in a room with two doors leading out. Through one door is a world with people, but no money. Through one door is a world with money, but no people. You must choose which world to enter.”


Player One: “But they must all be starving.”


DM: “Money is not food. The people have access to food. As did most of our ancestors throughout the vast majority of history before there was any such thing as Money.” 


Player Two: “If I enter the world with money but no people, will I still be alive?” 


DM: “Do you identify as ‘people’?” 


Player Two: “I suppose so, yes.”


DM: “You may choose whichever door.” 


Player Two: “But will I live?”


DM: “The way to find out is to step through one of the doors. One door has a symbol of People. One door has a symbol of Money.” 


Player One: “What if I stay here.”


DM: “How much food do you have?”


Player One: “Yay much.”


DM: “If you stay here you will starve to death in approximately X number of days.” 




The base-level decision is about Capitalism vs Humanitarianism.


Although without Usury, Money can exist and with Usury, People can subsist without Humanitarianism. 


While that complexity is not a feature of this specific Room, it will develop layer in subsequent Rooms exploring the rhetorical theme. 


Usury means exploitation.