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V I L E
"All it takes for evil to win is for good men to look on and do nothing."
"Those are not good men. Good men take action to protect justice."
The Imagination Industry is Vile.
It is a toxic swamp
of
envy, malice, reactionary hate, cowardice,
lack of accountability, vendetta, manipulation
and controlling-coercive behaviour.
So let's gamify that.
Those descriptors are types of trolls.
This is a game about Villains and anti-Villains,
and the grey areas between.
This game is a D6 -1 system.
Roll 1D6 and deduct 1 from the result.
That is your Score.
Do it now.
Tone
In this game there are 5 levels of everything,
plus Nothing.
Purity
Harmony
Deviance
Toxicity
Filth
That D6 -1 roll establishes your characters starting Tone.
This affects everything you do.
This can change during the game.
Type
Pioneer
Drifter
Dominator
Follower
The difference between a Pioneer and a Drifter,
is that despite both being free-spirited,
a Pioneer knows what they are doing.
The Society
The Society follows the same format as Tones, except it is in reverse.
The higher up the pyramid you go, the nastier it gets.
Vying to maintain position of power gets dirtier the higher up you go.
The World
The world is a toxic swamp.
It is a constant struggle to live there.
This is a fertile ground for the imagination.
The Towers
The Swamp is permeated by Towers
built of Dream and Graft, Desire and Heart.
Dream and Graft are binary Twins.
Desire is passions or lack thereof.
Heart is sister to Dream.
These are the Attributes to be found on the Character Sheet.
Roll 1D6 -1 for each of the four Attributes
Assign to it a Tone.
Dream is creative imagination.
Graft is physical grunt effort.
Desire is motivation and addiction.
Heart is passion for life.
"As Without, So Within.
As Within, So Without."
Now you know also how to define the personality
of every Tower discovered in the World.
The Nothing
The Nothing is a Hollow Void.
It consumes places when Energy is taken from those places.
Energy can be identified by its Tone.
"Nothing Lasts Forever"
The process of being eaten alive
by the process of Life
is called Annulment.
The Shadows
If you roll 1 -1 for Tone, you score Nothing.
This is a skull in your bag.
This is a ghosted soul, a Wraith Darkness.
Re-roll 1D6 -1 to find your Tone
If you roll another 1 -1 (one minus one),
You get another skull for your bag,
You get another ghosted soul, a Wraith Darkness.
Optionally, double the size of your previous Wraith Darkness.
Repeat; it double's the double every time.
This is how the Shadow grows.
Gilt
In VILE the coin of the realm is Gilt.
Gilt is extracted from people's negativity
and is converted into Coin by the Guild.
It works as follows:
You tell a Guild Confessional your Sin,
that which you have done wrong,
that which twists you up inside.
In exchange, you are set a Geas to complete.
For this, you are given 1D6 -1 Gilt Coins in advance
and
1D6 -1 Gilt Coins upon completion of the Geas.
Geas Spirits
Geas Spirits work for the Guild Confessional.
They are Wraiths.
They check in on people assigned a Geas,
'to set them back'
on the path of a Geas, until it is complete.
CHARACTER SHEET
Name :
Tone :
Type :
Dream :
Graft :
Desire :
Heart :
Shadow :
Sin :
Geas :
Gilt :
[TBC]