VILE

 

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All Rights Reserved. 



V  I  L  E



"All it takes for evil to win is for good men to look on and do nothing." 


"Those are not good men. Good men take action to protect justice."




The Imagination Industry is Vile.


It is a toxic swamp 

of 

envy, malice, reactionary hate, cowardice,

lack of accountability, vendetta, manipulation 

and controlling-coercive behaviour.  


So let's gamify that. 

Those descriptors are types of trolls. 

This is a game about Villains and anti-Villains, 

and the grey areas between. 


This game is a D6 -1 system. 

Roll 1D6 and deduct 1 from the result. 

That is your Score.


Do it now.



Tone


In this game there are 5 levels of everything,

plus Nothing. 


Purity

Harmony

Deviance

Toxicity

Filth


That D6 -1 roll establishes your characters starting Tone.

This affects everything you do.

This can change during the game.



Type


Pioneer

Drifter

Dominator

Follower


The difference between a Pioneer and a Drifter, 

is that despite both being free-spirited, 

a Pioneer knows what they are doing. 



The Society


The Society follows the same format as Tones, except it is in reverse. 

The higher up the pyramid you go, the nastier it gets.

Vying to maintain position of power gets dirtier the higher up you go.



The World


The world is a toxic swamp.

It is a constant struggle to live there.

This is a fertile ground for the imagination.



The Towers


The Swamp is permeated by Towers 

built of Dream and Graft, Desire and Heart.


Dream and Graft are binary Twins.

Desire is passions or lack thereof.

Heart is sister to Dream.


These are the Attributes to be found on the Character Sheet.

Roll 1D6 -1 for each of the four Attributes

Assign to it a Tone.


Dream is creative imagination.

Graft is physical grunt effort.

Desire is motivation and addiction.

Heart is passion for life.


"As Without, So Within.

As Within, So Without."


Now you know also how to define the personality 

of every Tower discovered in the World.

 


The Nothing


The Nothing is a Hollow Void.

It consumes places when Energy is taken from those places.

Energy can be identified by its Tone.


"Nothing Lasts Forever" 


The process of being eaten alive 

by the process of Life 

is called Annulment.



The Shadows



If you roll 1 -1 for Tone, you score Nothing.


This is a skull in your bag.


This is a ghosted soul, a Wraith Darkness.


Re-roll 1D6 -1 to find your Tone


If you roll another 1 -1 (one minus one),


You get another skull for your bag,


You get another ghosted soul, a Wraith Darkness.


Optionally, double the size of your previous Wraith Darkness.

Repeat; it double's the double every time.

This is how the Shadow grows.



Gilt


In VILE the coin of the realm is Gilt.

Gilt is extracted from people's negativity 

and is converted into Coin by the Guild.


It works as follows:

You tell a Guild Confessional your Sin,

that which you have done wrong, 

that which twists you up inside.

In exchange, you are set a Geas to complete.


For this, you are given 1D6 -1 Gilt Coins in advance 

and 

1D6 -1 Gilt Coins upon completion of the Geas.



Geas Spirits


Geas Spirits work for the Guild Confessional.

They are Wraiths.

They check in on people assigned a Geas, 

'to set them back'

on the path of a Geas, until it is complete.





CHARACTER SHEET


Name : 


Tone : 

Type : 


Dream :

Graft :

Desire :

Heart : 


Shadow :  


Sin : 

Geas :

Gilt : 




[TBC]