PC Family Tribe


Player Character Family & Tribe


A simple and flexible system for generating character backgrounds in a medieval fantasy world inspired by Iron Age Celts, Vikings, and Irish culture. The system uses a flow-chart of interconnected tables that can be navigated with D6 rolls.



Step 1: Roll for Family Origin (D6)


1. Noble Lineage: Your family is of noble or chieftain blood.

2. Warrior Clan: Your family is known for their martial prowess.

3. Mystic Lineage: Your family has ties to druids, seers, or magical traditions.

4. Craftsmen or Artisans: Your family produces fine tools, weapons, or art.

5. Outcasts or Wanderers: Your family is shunned, nomadic, or dishonored.

6. Common Folk: Farmers, herders, or traders with no notable status.



Step 2: Family Circumstances (D6)


1. Prosperous: Your family is wealthy or influential.

2. Hard Times: Your family has struggled recently.

3. Tragic Loss: You are the last or one of the few survivors of your family.

4. Feud: Your family has an active feud with another group or clan.

5. Respected: Your family is well-regarded in your community.

6. Exiled: Your family was forced to leave their homeland.

 


Step 3: Sibling or Family Member Relationships (D6)


1. Sibling Rivalry: A sibling or close relative is jealous of or hostile to you.

2. Beloved Mentor: An older sibling or family member taught you valuable skills.

3. Lost Sibling: A sibling is missing, presumed dead, or estranged.

4. Protective Bond: A sibling or relative is fiercely loyal to you.

5. Inherited Rivalry: Your relationship is strained by a feud or inherited grudge.

6. No Siblings: You are an only child, but roll on the Mentors table.



Step 4: Tribal Connections (D6)


1. Close-Knit Tribe: Your tribe is strong and cohesive, providing support.

2. Rival Tribe: Your tribe is in conflict with another group.

3. Respected Tribe: Your tribe is known for its wisdom or prowess.

4. Wandering Tribe: Your tribe is semi-nomadic or unsettled.

5. Disgraced Tribe: Your tribe has fallen out of favor or been defeated.

6. Isolated Tribe: Your tribe is mysterious and secretive.


 


Step 5: Mentors (D6)


1. Druid or Seer: A mystic taught you the ways of the gods or nature.

2. Veteran Warrior: A battle-scarred fighter passed on their skills.

3. Parent or Guardian: A family member trained you.

4. Local Elder: A wise elder of your tribe guided you.

5. No Mentor: You learned through trial and error.

6. Fallen Mentor: Your teacher died, disappeared, or betrayed you.


 


Step 6: Allies (D6)


1. Blood-Bonded Ally: A sworn companion from a bonding ritual.

2. Childhood Friend: A lifelong companion from your youth.

3. Tribal Ally: Someone from your tribe owes you loyalty.

4. Unlikely Ally: An ally from an enemy tribe or culture.

5. Mystical Ally: A spirit, fae, or druidic figure aids you.

6. Mercenary Ally: A hired companion fights alongside you for now.


 


Step 7: Nemesis (D6)


1. Betrayed by Family: A family member turned against you.

2. Rival Warrior: A rival from your tribe or another group seeks your downfall.

3. Outsider Enemy: A foreigner or invader threatens you.

4. Cursed Foe: A mystical being has marked you as an enemy.

5. Feuding Clan: A member of a feuding clan actively opposes you.

6. No Nemesis (Yet): You’ve avoided major enemies so far.




Family Members


A detailed system for generating the specified family members and useful background information using flow-chart tables with D6 rolls. Each table is designed to give a cohesive and dynamic family history that enhances a character’s backstory.



Step 1: Children


Roll a D6 to determine the number of children (if relevant):

1-3: No children

4-5: 1 child

6: 2+ children (roll D6: 1-3 = 2 children; 4-5 = 3 children; 6 = 4 children)


Roll for each child’s status (D6):

1-2: Alive and lives with the character

3: Alive but lives elsewhere (reason below)

4: Died young (roll on the Death Table)

5: Lost contact/missing (reason below)

6: Adopted or fostered (lives elsewhere)


If they live elsewhere, roll for location (D6):

1-2: Same village/region

3-4: Nearby town or settlement

5: Different region, possibly distant

6: Traveling or nomadic


For their age (relative to the character):

Roll D6: 1-3 = Younger child; 4-6 = Older child.



Step 2: Siblings


Roll a D6 to determine the number of siblings:

1: No siblings

2-3: 1 sibling

4-5: 2-3 siblings

6: 4+ siblings (roll D6 for exact number: 1-2 = 4, 3-4 = 5, 5-6 = 6+)


Roll for each sibling’s status (D6):

1-3: Alive and lives nearby

4: Alive but estranged (reason below)

5: Deceased (roll on the Death Table)

6: Missing or unknown


Roll for sibling relationship to the character (D6):

1-2: Close and supportive

3: Rivalry or competitive

4: Neutral or distant

5: Hostile

6: Protective or dependent


For their age (relative to the character):

Roll D6: 1-2 = Older; 3-4 = Same age (twin or close in age); 5-6 = Younger.



Step 3: Parents


Roll for the status of each parent (D6):

1-2: Alive and lives nearby

3: Alive but distant (geographically or emotionally)

4-5: Deceased (roll on the Death Table)

6: Missing or unknown


Roll for their skills or profession (D6):

1: Farmer, herder, or fisher

2: Artisan or craftsman (specific craft below)

3: Warrior or guard

4: Merchant or trader

5: Druid, seer, or healer

6: Wanderer, exile, or outlaw


If deceased, roll for age at death (D6):

1: Died young (before 30)

2-3: Middle-aged (30-50)

4-5: Elderly (50+)

6: Mystical or unnatural death



Step 4: Aunts and Uncles


Roll for the number of aunts/uncles (D6):

1: None

2-3: 1-2 (roll D6 for exact number)

4-5: 3-4 (roll D6 for exact number)

6: 5+


Roll for each one’s status (D6):

1-3: Alive and part of your life

4: Estranged or distant

5: Deceased (roll on the Death Table)

6: Exiled, missing, or unknown


Roll for their skills or profession (D6):

1-2: Similar to your parents

3: Warrior or raider

4: Druid or mystic

5: Trader or merchant

6: Adventurer or wanderer



Step 5: Grandparents


Roll for the status of each grandparent (D6):

1: Alive (elderly, roll D6: 1-3 = frail; 4-6 = spry)

2-4: Deceased (roll on the Death Table)

5: Legendary ancestor (famous or infamous deeds)

6: Unknown or forgotten


Roll for their wealth (D6):

1-2: Poor

3-4: Average

5: Wealthy or influential

6: Lost wealth (former prestige)


Roll for their legacy (D6):

1: No significant legacy

2: Local legend or hero

3: Known for a particular skill or craft

4: Famed warrior or mystic

5: Cursed or dishonored

6: Unknown, mysterious figure



Step 6: Great-Grandparents


Roll for their significance (D6):

1-2: Average ancestors, little known

3-4: Known for a specific achievement or failure

5: Revered ancestor (legendary status)

6: Connection to a mystical event or being


Roll for their fate (D6):

1-3: Died of natural causes

4: Perished in battle

5: Victims of a tragedy (famine, disease, etc.)

6: Mysterious disappearance or death



Step 7: Death Table (D6)


1: Natural causes (old age or illness)

2: Battle or conflict

3: Tragic accident

4: Disease or famine

5: Execution or murder

6: Mystical or supernatural cause



Step 8: Wealth and Status Table (D6)


1: Impoverished

2-3: Modest living

4: Comfortable or self-sufficient

5: Wealthy or influential

6: Ruler or leader



Step 9: Region Table (D6)


1-2: Same village or settlement as the character

3-4: Neighboring village or region

5: Distant region within the same culture

6: Foreign or enemy culture


These interconnected tables allow for the generation of detailed family relationships, histories, and relevant details that enhance roleplaying.