TRASH CITY RPG
Character Sheet
Archetype:
Brawn:
Brains:
Nimble:
Brawl:
Melee:
Ranged:
Soak:
Speciality:
Powers:
Equipment:
______________
Soak represents Armour strength. It's deducted from the amount of damage an enemy inflicts. Light armour is +1 Soak, heavy armour is +3 Soak but -1 Nimble. Damage is inflicted directly to Brawn points.
Specialities are personalisation of the character based on the Archetype. It's a Skill or set of Skills. You know one Speciality relevant to the Archetype.
Powers are psychic, which everyone calls 'magic'. Just because it's the future doesn't mean sub-educated people aren't superstitious; remember this is the degenerate future after all, despite all that high-tech.
It's a D6 system. All the statistics are ranked 1-5 to show how many D6 you roll or what number you have to roll equal/less-than on one D6, depending what you're doing with it.
For custom characters you get 10 Starter Points to assign between the main 6 stats, plus Archetype bonus to relevant Stats. Of course there are 'Archetype Cards' for Quickstart.
Archetypes (most common types):
street samurai,
decker (net runner),
fixer (social contacts, dealer),
witch (psycher, mage),
ghost (infiltrator, stealth, assassin),
syndicop (private security), mediamerc (vrtv payroll),
perp (criminal),
biker,
addict (vrtv, chem, sex),
scav,
thug,
avenger,
tech ('lectrix, mech),
doc (surgeon, medic),
academic,
doll (cyborg),
moll (groupie, fem-fatale, streetwalker)
each Archetype has a few Specialisms to choose from to refine and define it (not listed)
Typically Trash City is troupe style play where each player has a few characters, a Crew. If you have enough players they are all the same Crew, or your Crew is competing with other Crews (other players or NPCs). It's versatile. Most operatives are solo's for most of the time who might bond together as a Crew for one Blades In The Dark style mission, or they might be a permanent street gang. There's no hard fast rule. It's meant to be that way. Sure, it can imbalance the game. Use your wits. Welcome to Trash City. One thing about this game is the use of NPC characters on the streets while the players Characters and Crews are going about their mission. At first glance they're pedestrians who happen to be in the way. Half the time they're rival gangsters or potential allies, each with a backstory. And they will likely have Crews too. Storylines tend to spiral out of control based on who else is around at the time and how much they want to involve themselves in whatever the PCs are doing. That's most of the fun.
