In The Blood RPG





In The Blood

A Vampire Roleplaying Game


First Edition


©2026 Ordo Octopia



Chapter 1: The Nature of the Blood


In The Blood is a role-playing game where you are a predator forever bound to the crimson essence that both sustains and torments you. The blood is not merely nourishment. It is power, it is memory, it is identity, and it is curse. 

To drink is to absorbTo absorb is to become. For a time. Every drop carries echoes of the donor: their courage, their cowardice, their hungers, their gifts, their frailties. A vampire is never truly fixed. You are a kaleidoscope of stolen selves, shifting with every feeding.


Core Axioms

The Blood is both Power and Flaw.
You cannot claim strength without also claiming weakness. 
Every gift you take carries its shadow.

Traits are Temporary (with rare exceptions).
Most powers and flaws fade when the Strength of Blood (SoB) runs dry.

You are defined by what remains when the borrowed blood is gone.
That unchanging core is your Fortitude and your baseline Sensitivity.


Chapter 2: Key Statistics


Fortitude

Your personal, permanent reservoir of vampiric strength.

Fortitude is what remains when you are starved, when all borrowed blood has burned away.

It is your innate vampiric potency, shaped by your mortal life and the sire who Embraced you.

•  Determines your natural resistance to frenzy, sunlight, fire, and other banes.

•  Sets your personal maximum capacity before blood begins to congeal and turn toxic.

•  Influences how quickly you process and lose borrowed Strength of Blood.


Sensitivity (Sen)

Your attunement to the qualities within blood.

High Sensitivity means borrowed traits manifest strongly and vividly.

Low Sensitivity means borrowed traits are muted and easier to resist—but also weaker when you want them.

•  High Sen vampires experience dramatic shifts in personality, urges, and abilities after feeding.

•  Low Sen vampires change more subtly and retain more of their core self even when gorged.


Strength of Blood (SoB)

A temporary resource measured in nights (the time until the next sunrise).

SoB determines how long a borrowed trait remains active.

When SoB reaches zero, all absorbed powers and flaws fade, returning you to your baseline self (Fortitude + inherited sire traits).



Chapter 3: Feeding & Blood Capacity


Standard Human Blood (Benchmark)


TABLE ONE (to follow)


Blood Capacity

A vampire can safely hold up to 3 pints of blood at once.


TABLE TWO (to follow) 


Overfeeding penalty: Holding blood longer than your Fortitude allows it to process safely causes sickness. The exact threshold is personal and tied to Fortitude + Sensitivity.



Chapter 4: Powers & Flaws


Every donor imparts one Power and one accompanying Flaw.

You cannot accept the strength without also accepting the weakness.

Feeding Limits & Multi-Source Confusion

•  A recently fed vampire typically expresses 3 Powers + 3 Flaws (from one dominant source or a harmonious blend).

•  A hungry / lean vampire drops to 2 Powers + 2 Flaws.

•  Starving → 0 borrowed Powers/Flaws (only Fortitude remains).

Drinking from multiple donors in short succession is possible—but dangerous.

•  Each additional distinct source beyond the first adds +1 Power / +1 Flaw (up to your personal maximum).

•  Mixing sources creates confusion → disorientation, conflicting urges, eventual psychosis if carried too far.

•  High Sensitivity vampires suffer the worst identity fragmentation.

Classic descriptor format:


“He is uncannily perceptive but he is paranoid and jumpy.”

“She is frighteningly strong but she is brutish and slow-witted.”


Animal Blood

Animal blood follows the same rules but tends toward generic, archetypal traits unless the animal was exceptional (a champion racehorse, an alpha wolf, a legendary hunting cat…).

Human and especially vampire blood is far more individual and memorable.



Chapter 5: Rebirth


When a vampire creates a new vampire:

•  There is a 50/50 chance the convert inherits the parents current dominant Power (the one most recently or strongly expressed) OR the grandparents Power (from the parents inherited Power).

This lottery of lineage helps explain why bloodlines can drift, mutate, and surprise even ancient lineages.



Chapter 6: Summary - Who Am I Tonight?


You wake each evening asking:

•  How much blood do I still carry?

•  Whose echoes are loudest in my veins right now?

•  Which powers make me dangerous tonight and which flaws will betray me?

•  How close am I to losing myself completely?


In In The Blood, identity is fluid, power is borrowed, and every swallow is a gamble with sanity.

The night is long. Choose carefully whose life you steal.



Chapter 7: Powers & Flaws Random Tables


When a vampire drinks blood, they absorb one Power and one accompanying Flaw from the donor. These traits reflect the donor’s essence, be they a virtuoso musician granting musical mastery or a paranoid recluse imparting suspicion.

To determine traits randomly (e.g., for generic donors or quick generation), roll a d100 on the tables below. Exceptional donors may have custom or multiple traits at the Storyteller’s discretion.

Usage Notes:

•  Roll separately for Power and Flaw.

•  Traits manifest based on the vampire’s Sensitivity: high Sen = vivid/intense effects; low Sen = subtle/resistible.

•  Multi-source feeding risks psychosis from conflicting traits.


Powers Table (d100)

1.  Empathic healer

2.  Master swordsman  

3.  Arcane knowledge

4.  Empathic intuition

5.  Strategic mind

6.  Silver tongue

7.  Harmonic resonance

8.  Storm caller 

9.  Telepathic insight 

10.  Silent stalker

11.  Unbreakable focus

12.  Unyielding resolve

13.  Elegant duelist

14.  Acute senses 

15.  Telekinetic nudge 

16.  Inspirational orator

17.  Fearsome roar

18.  Speed reading

19.  Puzzle solver

20.  Berserker fury 

21.  Kinetic intuition

22.  Chameleon mimic

23.  Tireless worker

24.  Athletic prowess

25.  Fortunate escapes

26.  Prophetic dreams 

27.  Battle tactician

28.  Master archer

29.  Adrenaline junkie

30.  Lightning reflexes 

31.  Sensory acuity 

32.  Loyal protector

33.  Vampiric allure

34.  Contortionist flexibility

35.  Mathematical genius

36.  Regenerative vitality 

37.  Fearless explorer

38.  Rhetorical mastery

39.  Illusionist trickster 

40.  Superhuman strength 

41.  Empowered by rage

42.  Intuitive tracker

43.  Hypnotic gaze 

44.  Aura of authority

45.  Magnetic personality

46.  Celestial sight

47.  Eloquent speaker

48.  Weapon improvisation

49.  Commanding presence

50.  Code breaker

51.  Inventive genius

52.  Encyclopedic knowledge

53.  Artistic vision

54.  Pain tolerance

55.  Voice of command

56.  Elemental affinity 

57.  Precognitive hunches

58.  Aura of calm

59.  Resilient endurance

60.  Photographic memory

61.  Detect lies

62.  Persuasive liar

63.  Explosive speed 

64.  Animal whisperer 

65.  Iron stomach

66.  Radiant confidence

67.  Dream walker

68.  Unseen mover

69.  Shapeshifting affinity 

70.  Lockpicking expert

71.  Charismatic leader

72.  Shadow blending 

73.  Master forger

74.  Night owl endurance

75.  Fleet-footed runner

76.  Scholarly wisdom

77.  Soulful performer

78.  Beast tamer

79.  Unparalleled musical talent

80.  Poison resistance

81.  Unshakable courage

82.  Seductive charm

83.  Voice mimicry

84.  Lucky gambler

85.  Eidetic recall

86.  Creative improviser

87.  Night vision 

88.  Stealth mastery

89.  Crowd controller

90.  Void walker

91.  Polyglot linguist

92.  Wall crawler

93.  Iron will

94.  Healing touch

95.  Master negotiator

96.  Primal instincts

97.  Graceful acrobat

98.  Pack hunter 

99.  Venomous bite 

100.  Camouflage expert 



Flaws Table (d100)

1.  Guilt-ridden conscience

2.  Impulsive spender

3.  Beast within

4.  Grandiose fantasies

5.  Paranoid delusions 

6.  Delirious confusion

7.  Naive gullibility

8.  Erratic moodiness

9.  Insatiable hunger

10.  Obsessive compulsion 

11.  Gullible trust

12.  Brittle bones

13.  Self-sabotaging

14.  Manic depression

15.  Hedonistic indulgence

16.  Claustrophobic panic

17.  Emotional volatility

18.  Crowd aversion

19.  Perfection paralysis

20.  Delusional grandiosity

21.  Hallucinatory visions

22.  Blood frenzy

23.  Anxiety spirals

24.  Obsessive jealousy

25.  Memory lapses

26.  Violent temper 

27.  Pyromaniac urge

28.  Doom prophet

29.  Bipolar swings

30.  Physical clumsiness

31.  Berserker blackout

32.  Narcissistic vanity

33.  Greedy hoarder

34.  Moral cowardice

35.  Easily manipulated

36.  Compulsive gambler

37.  Gambling ruin

38.  Indecisive waverer

39.  Self-destruction

40.  Stealing habit

41.  Codependent attachment

42.  Arrogant superiority

43.  Blind berserker

44.  Explosive outbursts

45.  Petty vengefulness

46.  Financial recklessness

47.  Decadent corruption

48.  Fire obsession

49.  Superstitious dread

50.  Ego inflation

51.  Foolish superstitions

52.  Sadistic cruelty

53.  Lazy procrastination

54.  Chronic insomnia

55.  Masochistic self-harm

56.  Crippling phobia of fire 

57.  Compulsive liar

58.  Trust issues

59.  Codependent leech

60.  Jealous envy

61.  Self-doubting weakness

62.  Addicted to vice 

63.  Physical frailty

64.  Manipulative deceit

65.  Stubborn inflexibility

66.  Vindictive spite

67.  Fragile constitution

68.  Phobic aversions

69.  Agoraphobic isolation

70.  Uncontrollable rage 

71.  Vengeful grudge-holder

72.  Socially awkward

73.  Reckless impulsivity

74.  Allergic sensitivity

75.  Cowardly flightiness

76.  Forgetful absentmind

77.  Hypochondriac fears

78.  Smothering love

79.  Panic attacks

80.  Mad visions

81.  Hypersensitive nerves

82.  Hopeless despair

83.  Cruel whims

84.  Paralyzing doubt

85.  Spiteful revenge

86.  Schizoid detachment

87.  Pain-seeking

88.  Gluttony for blood

89.  Night terrors

90.  Slothful inertia

91.  Kleptomaniac thief

92.  Rage blackouts

93.  Pessimistic gloom

94.  Gluttonous excess

95.  Inflexible dogma

96.  Depressive lethargy

97.  Terror-haunted

98.  Social phobia

99.  Allergy to silver 

100.  Rigid perfectionism







TO BE CONTINUED ... MORE TO FOLLOW 

THIS IS A WORK IN PROGRESS



Future Developments to include; 



RENAISSANCE WORLD SETTING : 1515 AD


includes chapters on; 


CASTLE & VILLAGE

POLITICAL NOBILITY

FAITH & FURY

DEALING WITH THE DEVIL

WITCHES, WEREWOLVES & WOODSMEN

DEMONS, IMPS & FAE

THE NEW WORLD

CAMPAIGN OF CENTURIES

and

ILLUSTRATIONS



Y • I I • K WORLD SETTING : 21st Century